You get a lower priority for matchmade games. ![]() The low priority queue is simply what it implies. I can lose 150-200 consecutive games (with little to no damage) and not get dropped into easier lobbies.Low Priority Queue: The Purgatory in League If you have a lot of data on your account (my main has 61,000 kills), this effect takes FAR FAR longer. Matchmaking will look at your performance over your last games and drop you into lower difficulty lobbies. Matchmaking is using values such as KD, average damage per game, placement, and possibly accuracy to construct lobbies. This is bad and deters people from playing with friends. So a Masters-level teammate with two new players will be dropped into a lobby of other high ELO players. Playing with friends will place you against opponents based on your highest skilled teammate. Queuing with a full squad tends to put you in lobbies that are mostly full squad teams. So ultimately I consider my findings “suggestive” and not solid proof. Even though I’m conducting hundreds of test matches, my sample sizes are relatively small (in comparison to how big the community is). Like others, I have conducted tests and data pulls using a multitude of accounts (ranging from high to low ELO). If you were Respawn, what changes do you want to make?ĭev’s most recent statement on MM: remains the topic of most interest to me. What other variables or stats do you think Respawn should consider when placing you in a lobby? I think it best in one his posts that it’s almost impossible to create a perfect MM system since there’s so many variables and so many players (60 players/match) to consider to have a well balanced match. In fact, I find Saturdays and Sundays sweatier. ![]() The content creator suggested to play at highly populated servers at peak times so that the matchmaker would have an easier time picking similarly skilled players but this isn’t always the case for me.
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